Fight Night Round 2 Cover Art for the Playstation 2

2005 video game

Fight Night Circular two
Fight night round 2 neutral cover.jpg

Cover art with boxer Bernard Hopkins

Developer(s) EA Chicago
Publisher(s) EA Sports
Platform(s) PlayStation ii, Xbox, GameCube
Release
  • NA: Feb 28, 2005
  • PAL: March 18, 2005
  • JP: September 1, 2005
Genre(s) Sports
Fashion(s) Single-player, Offline Multiplayer, Online Multiplayer (Xbox and PS2, Northward America only)

Fight Nighttime Circular 2 (also known every bit Fight Night 2005 ) is the sequel to Electronic Arts' Fight Nighttime 2004. It was released for PlayStation 2, Xbox, and GameCube consoles in 2005. Information technology was the only Fight Dark game in the series to be released for GameCube. The GameCube version too contains Piffling Mac from Nintendo'southward Punch-Out!! series as a playable character. This was part of a bargain Nintendo had with EA Sports to have Nintendo's intellectual properties appear in EA franchises.

Gameplay [edit]

Total Punch Command, a command scheme introduced in Fight Night 2004, returns in Fight Night Round 2. With Total Punch Control, movement and most maneuvers, including punching, leaning and blocking, are performed with the left or right analog sticks, modified past the left or correct triggers. For example, with the default controller configuration, moving the right thumbstick upwards and to the left will cause the fighter to throw a straight dial with his left hand, while holding downward the right trigger while performing the aforementioned movement then property will cause the fighter to enhance his guard to the left side of his head, gear up to attempt a parry.

Fight Night Round 2 expands upon the Total Dial Command scheme with the addition of another feature, the EA SPORTS Haymaker. An EA SPORTS Haymaker is a more powerful version of one of the bones power punches (hooks and uppercuts) and is performed by pulling the analog stick back before performing the movements for a regular punch. If it connects, a Haymaker causes quite a fleck of impairment, can stagger the victim and may cause an instant knockdown, regardless of the victim's health or stamina status. If blocked, the Haymaker does very lilliputian to no damage while consuming a great deal of stamina from the attacking boxer. If parried, the attacker is pushed off-balance and is left vulnerable to a Haymaker or combination attack.

Other features include:

  • A slightly altered interface in which both fighter'southward health and stamina are displayed on the lesser of the screen.
  • The addition of an amateur boxing league that has the fighters wear head protection and fight in shorter matches (typically 4 rounds)
  • Joe Tessitore is the new commentator.
  • Illegal maneuvers, including head butts, elbow attacks, and low blows. These attacks exercise somewhat more damage than a normal punch and have a greater chance of opening upwardly a cut, just repeated usage will outcome in betoken deduction and eventual disqualification.
  • All-new remodeled boxing gear including gloves, foul protectors, trunks, shoes & more.
  • Clinching: Any boxer may attempt to assure his opponent at any time. If successful, both boxers volition regenerate health and stamina faster as long as they are clinched. Clinching too often, notwithstanding, will outcome in indicate deductions and eventually, disqualification.
  • KO Moment. When a fighter's health is depleted, the game enters the KO Moment. In this mode, the camera zooms in on the fighters and the oversupply and announcer are muted and the defending boxer is unable to throw punches. If the ailing fighter accumulates enough harm or is hit by a Haymaker during this menses, he will be knocked downward. If the defending boxer escapes a knockdown, then after some time the game volition return to normal and the defending fighter will be given a small corporeality of health. A successful clinch past either boxer will finish the KO Moment prematurely. This feature can be toggled off.
  • Cutman: a mini-game that takes identify after every round. In this mini-game, the player manipulates the analog sticks in order to heal damage (bruises and cuts) to their boxer'southward face accumulated during the course of the match. If too much impairment is incurred on whatever one surface area without being healed, the fight will end in a technical knockout (TKO) in favor of the injured boxer'south opponent. This characteristic can be turned off for regular matches and is not available at all in the amateur league.
  • Current and historical boxers from all weight classes like Muhammad Ali, Sugar Ray Robinson, Roy Jones Jr., Floyd Mayweather Jr., Manny Pacquiao, Bernard Hopkins, Roberto DurĂ¡n, and Evander Holyfield. This is the only game in the series to feature Mayweather.
  • EA SPORTS TRAXX: featuring music by Fabolous (who appears in the video game), David Banner, Geto Boys, and Pitbull.
  • The GameCube version includes the SNES game Super Punch-Out!! equally a bonus game. The game's protagonist, Petty Mac, tin become a playable fighter in the GameCube version of Fight Night Circular 2 if the player either completes every circuit in Super Dial-Out!! or creates a new grapheme in Fight Dark Round 2 with "MACMAN" as the character'due south beginning name.
  • Nine venues, including Atlantic Urban center and Flushing, Queens.

Reception [edit]

Fight Nighttime Circular 2 received favorable reviews, more than then than the first game, according to video game review aggregator Metacritic.[3] [2] [1] In Japan, Famitsu gave the GameCube and PS2 versions a score of all four eights, for a full of 32 out of xl.[half dozen]

Contactmusic.com gave the Xbox version a score of nine out of ten and chosen it "the rex of boxing titles".[21] The Sydney Morning Herald gave the game a score of 4 stars out of v and said that "Controls work beautifully and patience and timing are crucial."[22] The Times likewise gave the PS2 and Xbox versions 4 stars and stated: "Combinations become instinctive and defense second nature. Throw in an engrossing career mode, too as the facility to create your own boxer, and you finally have a heavyweight boxing game."[twenty] However, Detroit Free Printing gave the PS2 version three stars out of four and stated that, "In that location are some things that fabricated me grimace, such as the repetitive commentary and sluggish move for online play."[xix]

The game was included on Game Informer's "Elevation 50 Games of 2005" list.[ citation needed ] IGN ranked it as the 93rd all-time PlayStation two game. The staff claimed that the series got its start with Round 2.[23]

References [edit]

  1. ^ a b "Fight Night Round 2 for GameCube Reviews". Metacritic . Retrieved Nov 7, 2014.
  2. ^ a b "Fight Night Circular 2 for Xbox Reviews". Metacritic . Retrieved November seven, 2014.
  3. ^ a b "Fight Night Round 2 for Xbox Reviews". Metacritic . Retrieved Nov 7, 2014.
  4. ^ a b c Edge staff (April 2005). "Fight Nighttime Round 2 review". Border. No. 148. p. 103. Archived from the original on Nov 8, 2014. Retrieved November vii, 2014.
  5. ^ a b c EGM staff (April 2005). "Fight Night Round ii". Electronic Gaming Monthly (190).
  6. ^ a b c "Famitsu review scores". Green Hill Zone Forums. August 24, 2005. Retrieved February 25, 2016.
  7. ^ a b c Helgeson, Matt (March 2005). "Fight Night 2005 [sic]". Game Informer. No. 143. p. 115. Archived from the original on April 27, 2006. Retrieved November vii, 2014.
  8. ^ a b c Four-Eyed Dragon (March 4, 2005). "Fight Night Circular 2". GamePro. Archived from the original on March 5, 2005. Retrieved Nov 7, 2014.
  9. ^ a b c Ekberg, Brian (March 1, 2005). "Fight Night Round 2 Review". GameSpot. Archived from the original on March 7, 2005. Retrieved November seven, 2014.
  10. ^ Padilla, Raymond (March 1, 2005). "GameSpy: Fight Night Round ii (GCN)". GameSpy.
  11. ^ Padilla, Raymond (March 1, 2005). "GameSpy: Fight Night Round 2 (PS2)". GameSpy.
  12. ^ Padilla, Raymond (March 1, 2005). "GameSpy: Fight Night Round ii (Xbox)". GameSpy.
  13. ^ Dunham, Jeremy (February 24, 2005). "EA Sport[s] Fight Dark Circular 2 (GCN)". IGN . Retrieved November vii, 2014.
  14. ^ a b Dunham, Jeremy (February 24, 2005). "EA Sports Fight Dark Round 2". IGN . Retrieved Nov 7, 2014.
  15. ^ "Fight Night Round 2". Nintendo Power. 191: 89. May 2005.
  16. ^ "Fight Night Round ii". Official U.S. PlayStation Magazine. April 2005.
  17. ^ "Fight Nighttime Circular 2". Official Xbox Magazine: 76. March 2005.
  18. ^ Ryan (April 2005). "Fight Night Circular ii". Cube. No. 43. pp. 68–69. Retrieved July 19, 2021.
  19. ^ a b Rucker, Rashaun (March xx, 2005). "'Fight Night Circular 2' (PS2)". Detroit Free Press. Archived from the original on March 20, 2005. Retrieved November 7, 2014.
  20. ^ a b c Connolly, Paul (April sixteen, 2005). "Fight Nighttime: Round 2 (PS2, Xbox)". The Times. Archived from the original on September 5, 2008. Retrieved November seven, 2014. (subscription required)
  21. ^ "Fight Night Round 2 Review (Xbox)". Contactmusic.com . Retrieved November 7, 2014.
  22. ^ Wilcox, Mike (April 9, 2005). "Tick, Tak, doh!". The Sydney Morning Herald . Retrieved Nov 7, 2014.
  23. ^ "Fight Dark 2004 - #93". IGN . Retrieved December 6, 2013.

External links [edit]

  • The EA official site
  • Fight Nighttime Round 2 at MobyGames
  • Knockout Kings and Fight Nighttime series

gerryfiester89.blogspot.com

Source: https://en.wikipedia.org/wiki/Fight_Night_Round_2

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